Production
In general
Tentang wayang kulit
Sandiwaramu
In
general:
Where possible, have students work in pairs on the
computer. To minimise noise levels, it is possible to buy small jacks or
stereo splitters that allow two headphones to be plugged into one
computer.
Each time students use the learning object, they
should have a clear purpose and be encouraged to reflect on particular
points at the end of that session. The following suggestions allow for
several sessions using the learning object. Each session has a different
purpose, with hints on specific language points and reflection.
It is often
useful to initially introduce a learning object by using a data show or
gathering students around to look at one computer screen. This allows
you to describe the basic organisation of the learning object and model
how you want it used. Another strategy is to introduce a learning object
to a small group of students who will then act as mentors or 'experts'
and introduce it to other students later on. Sometimes it is useful to
allow students a short exploratory 'free play' time before the first
'official' use of the learning object.
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1: Exploring Tentang
wayang kulit
When
introducing the Wayang kulit learning object, point out to students:
-
meaning of the
first navigation buttons 'Terus', 'Tentang wayang kulit' and 'Sandiwaramu'
-
that their
task this time is to explore the 'Tentang wayang kulit' section, and that they will
have a sheet with some questions to answer and a competition to collect
particular types of language (See Task sheet 1
in Word or
PDF)
-
that they are
not expected to know all of the Indonesian, but rather that they can use
their literacy and language learning skills to work out what is going on.
You may choose
to point out that the information button in the top right hand corner
will have interesting extra information in English, or you may
want to let students discover this for themselves.
When you enter
the 'Tentang wayang kulit' section, model for the students how
they can mouseover blue words for some English help, and how they can
use this help, common sense and words they already know to work out the
possible meaning. You may wish to introduce students to the following language points
the first time they are met:
-
contractions eg kamu to -mu (sandiwaramu)
- ask students to suggest where contractions are used in English and why
- eg cannot to can't. In both languages the reason is for ease of
pronunciation. Challenge students to collect other examples on their
task sheet
-
the use of 'lah' as a suffix to
indicate a polite order or instruction. Eg Pilhlah = choose. Ask
students:
-
How do we give
someone an instruction in English? What language forms do we use?
-
How do we make
it more polite? (There isn't a ubiquitous word
for 'please' in Indonesian.)
-
Challenge
students to write the other instructional '-lah' words in the learning
object onto their task sheet ... but warn them, there is one 'lah' word
that is not an instruction (jumlah)
-
positional language - di belakang
(behind) and di depan (in front of) are the first examples of these sort
of prepositions in the learning object. The 'di' indicates a preposition
about position eg Di mana? (where). Again, students can look for
other examples of these. NB: Not to be confused with object focus forms
of the verb, which are single words beginning with 'di' eg dibuat
-
cognates are
words that are similar in two or more languages as a result of common
descent. There are many examples in this learning object, and students
can very easily guess their meaning, eg karakter = character. Again this
is a challenge for students to find other examples.
Give students
the task sheet and have them work in pairs or groups of three to fill in
as much as possible. Allow time for sharing
and reflection.
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2: Exploring
Sandiwaramu
Discovering the movements
In the
Gerakkan wayang kulit section students try to build the list of actions
that the monkey character can do by entering the word correctly.
NB: 'Gerakkan' is also sometimes spelt 'Gerakan'. The base word 'gerak'
means 'to move. The suffix -an creates a noun (gerakan = movement),
while the suffix -kan indicates a verb showing a deliberate action (gerakkan
= to move something)
You may like
to have students collaborate to identify the twenty actions that Si
Monyet can perform. To avoid (your) frustration trying to find them all, here
is a list of the actions (in
Word
or
PDF).
Allow students
some time for free play so that they become aware of the possibilities
and limitations of creating their own three scenes. If students do not
set an action, Si Monyet simply walks across the stage from left to
right. He can only perform one action per scene, apart from walking.
Recording the design
Students
cannot save a design, so at the end of their session on the computer,
they may wish to record a successful scene design on this record sheet
(in Word or
PDF) or use 'Print screen' to copy the screen onto a Word
document.
Writing the story
Wayang kulit
stories often deal with the battle or struggle between good and evil,
not just in the epic or heroic sense, but also in people's everyday
lives. Students could have this in mind when they think about the play
that they might create. (The Reflection and
Extension activity sections takes this further.)
It is quite a
challenge to create a coherent 'story' to go along with three short
scenes, especially with only one action per scene. But it is possible! Here are some
resources to support students:
-
example sentences (in
Word
or
PDF) based on the props, settings and actions in Wayang
kulit.
-
word /
phrase cards: v1 without English (in
Word
or
PDF)
v2 with English (in
Word
or
PDF)
These
resources could be used in a number of different ways:
-
Give students
some of the example sentences and read through them together. These
sentences are in both English and Indonesian, and they are written in
three parts - one for each scene. The sentences are spaced so that the
English and Indonesian words and phrases line up.
Help students see how the sentences break up 'chunks' eg time phrases
that tell you when the action took place; verbs; nouns; pronouns;
adjectives.
Identify the conjunctions in the example sentences and discuss their use
(in English and Indonesian) to sequence the action and join short
sentences together so that the story flows better.
Ask students to identify some of the language used that makes a story
more interesting in English and in these short stories in Indonesian.
-
Have students
work in pairs or small groups to create sentences of their own for a
story in three scenes, using the appropriate card sheets (see above).
Explain to
students that the words are colour-coded (eg all conjunctions are the
same colour) and that if they first line up the same colours, they can
then use the example sentences to help them pick and choose to create
their own sentences.
First create some sentences using the cards yourself using modelled or
guided writing techniques (see
Making connections)
to show students clearly how it works. Explain that:
-
they may need
more than one of a card eg 'yang', and can write that on a blank card
-
the
translation of some words is flexible eg the meaning of the verb is
given as 'to jump' but it might be translated as 'jumped' in their
story
-
they can make
their stories more interesting by using adverbs and adjectives eg 'buaya
besar' or 'berlari dengan cepat'
-
some adverbs
can be easily related to adjectives for emotions eg 'marah' (angry) and
'dengan marah' (with anger or angrily ) so that students can create even
more words than are on the cards
-
there are some
blank cards so that they can add other words of their own, eg other days
of the week or body parts. (You may need to help.)
-
When students have their sentences worked
out, they can write them onto the Record sheet (in
Word or
PDF); read them
to you and explain what they think it means in English; or share with other
students who try to work out what they mean. Students could
self- or peer- assess the writing of their sentences or stories. (Assessment
as learning)
-
Allow some time for Reflection
on creating their sentences and on story telling.
-
See the Assessment section for
how to assess student's achievement in Indonesian proficiency in
creating an original play in three scenes using this learning object.
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