Production
Where possible, have students work in pairs on the
computer. To minimise noise levels, it is possible to buy small jacks or
stereo splitters that allow two headphones to be plugged into one
computer.
Introducing Pintu Indonesia
Navigation around this learning object is extremely
straight forward so students should be able to use the object with
little assistance. However if possible, introduce Pintu Indonesia
with the use of a data show to model its use.
Display the 'home page' of Pintu Indonesia and
ask students to predict the meaning of Indonesian words and phrases.
What does 'Pintu Indonesia' mean?
Enter 'wayang kulit' as a search term and model how
students access the search results, checking that students understand
the Indonesian as you go.
The
webquest: Kunjungi Indonesia!
Explain to students that they are going to work in
teams of four to complete a webquest. Ask students whether they have
ever done a webquest before and have them explain what they know. If
you have no prior experience of webquests, Wikipedia has a simple explanation:
http://en.wikipedia.org/wiki/WebQuest
Organise students into groups of four, and give them
the Kunjungi Indonesia
webquest. (Download
the webquest)
As a class, read through the initial context
and focus question. Have students select a role each:
-
Wakil
pemerintah - Government representative
-
Ahli ilmu
pengetahuan - Scientist
-
Pengusaha
parawisata - Tourism business person
-
Wakil
masyarakat - Community representative
Have students individually research their role using
the links provided in the webquest. Allow time for the students to
explore the icons provided in Pintu Indonesia, choosing one or
two icons that they think a person in their role would support. Ask
students to record facts about the significance of that icon (in Bahasa
Indonesia and / or Bahasa Inggris) using the icon record sheet
(in Word or PDF) to help
them answer the focus questions in the webquest.
Allow time at the end of any session working with
Pintu Indonesia, for sharing and reflection on the information
students find out, language points and the strategies they are using to
work together and as language students. See the
Reflection section for some focus
questions.
Have teams follow the webquest process to come to an
agreement about which icon would be the best, and present their
conclusions to the class. Their reports could be presented orally, using
multimedia such as PowerPoint presentation, in a written form, as a
poster - or a combination of these. Students could collect some terms
that would be useful in promoting their icon as the emblem for Tahun
Kunjungi Indonesia. The superlative focus sheet (in Word or
PDF) would
provide some support for students. (See
Extension activity).
Remind students about the work done earlier on giving
opinions and reasons (see the sheet in
Word or
PDF). This will
also support them in writing their webquest report.
See the Assessment
section for a range of rubrics to support assessment of student work
with Pintu Indonesia.
Discuss student presentations:
Did teams generally manage to come to a consensus
and present arguments for a single icon?
Could the class come to a consensus and support a single icon as the
preferred emblem for 'Visit Indonesia Year'?
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