Teacher Resource
Perjalanan berbahaya

Overview
Teaching notes
Awareness raising
Making connections
Production
Reflection
Assessment
Extension activities
Comparative language
Dengan naskah
Resources
Online resources
Offline resources
About learning objects
Guidelines for learning objects
Communication tools
Designing learning experiences
Linking to objects
Project background
Copyright
Disclaimer
Acknowledgement
 
 


Production

In general

1. Introducing Perjalanan berbahaya

2. Using a language challenge sheet to focus on particular language points

3. Finding out about the Leatherback turtle

In general:

Where possible, have students work in pairs on a computer. To minimise noise levels, it is possible to buy small stereo splitters that allow two headphones to be plugged into one computer.

It is often useful to initially introduce a learning object by using a data show or gathering students around to look at one computer screen. This allows you to describe the basic organisation of the learning object and model how you want it used. Another strategy is to introduce a learning object to a small group of students who will then act as mentors or 'experts' and introduce it to other students later on. Sometimes it is useful to allow students a short exploratory 'free play' time before the first 'official' use of the learning object.

 

The background information sheet (in Word or PDF) will provide you with extra information about the Leatherback turtle.

The Script for Perjalanan berbahaya (in Word or PDF) will support you in selecting other language points that you want to raise with students.

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1. Introducing Perjalanan berbahaya

When first introducing Perjalanan berbahaya, give students a brief overview of what each of the four sections are about. Although there is no definite order prescribed, the first two sections provide information that students need to know before doing the quiz or playing the game.

Explain to students that they are not expected to know all the Indonesian, and model how they can work out the likely meaning by using the help provided in rollovers, clues in the images, and the Indonesian language that they already know.

Put the students into small groups or teams who can work together to collect and compare information about the Leatherback turtle.

Include some reflection time at the end of each session using the learning object, where students can discuss what they find out about the Leatherback turtle or Indonesian language. (See the Reflection section.)

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2. Using a language challenge sheet to focus on particular language points

Discuss: 

  • cognates are words that are similar in two or more languages as a result of common descent. There are many examples in this learning object, and students can very easily guess their meaning, eg lokasi, kuis, klik. Challenge students to collect examples of these on a Language challenge sheet (in Word or PDF) as they work through the learning object. Discuss with students why they think these words are so similar in English and Indonesian.

  • the use of 'lah' as a suffix to indicate a polite order or instruction. Eg Pilhlah = choose. Ask students:

    • How do we give someone an instruction in English? What language forms do we use?

    • How do we make it more polite? (There isn't a ubiquitous word for 'please' in Indonesian.)

    • Challenge students to note the other instructional '-lah' words in the learning object onto their task sheet
       

  • comparative language - When comparing two things in Indonesian, we use 'lebih' (more) or 'kurang' (less). For example, 'lebih besar' = 'bigger'; 'kurang cepat' = 'slower' (less fast). How do we compare things in English? Ask students to collect examples of the use of these two words to compare things, noting what those examples mean if they can work it out.

Collate students' results from the language challenge sheet, and discuss, comparing with English.

 

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3. Finding out about the Leatherback turtle

 

The information that students find out about the Leatherback turtle in Lokasi berkembangbiak and Perputaran hidup penyu (the first two sections of the object) is reinforced and tested in the quiz and game sections.

 

Discuss the idea of a 'life cycle' with students. The turtle life cycle diagram maps some significant points in its life, from birth to the creation of the next generation. Give each group of students a large blank sheet of paper, and explain that you want them to note interesting facts about the turtle onto a diagram that represents the life cycle. So facts about egg-laying would go onto the part of the life cycle where the female turtle is laying eggs.

Each group:

  • can decide for themselves how they show the life cycle (extra points for labels and title in Indonesian!)

  • will receive 1 point for each correct fact or idea in English, and bonus points for correct words in Indonesian about that fact eg using 'bertelur' instead of 'lays eggs'

  • can keep their diagram a secret from other groups until assessment day.

  • life cycle diagram will be assessed against criteria for success (in Word or PDF). NB: Students could work with you to decide on the criteria for success before beginning the task. Some blank spaces are left for your own criteria.

At the end of each session using the learning object, allow time for questions, comments and reflections about either the Leatherback turtle, language points that come up or strategies for using the learning object well. (See the Reflection section).

 

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