Extension activities
Creating a game to teach others
about the orangutan
Explain to students that they are going to use this
learning object to find out about the issues around the endangerment of
the orangutan, and then use this information to create a game to teach
other students about it.
Decide for yourself whether students are going to
create this game:
- in English, outside Indonesian lesson time - to
present the issues to other students who are not learning Indonesian.
(In which case they are gaining the information from the Indonesian
text, but expressing their ideas through the game format in English)
OR
- in Indonesian, using some class time from other
disciplines - perhaps to share with other students of Indonesian OR
- in Indonesian, only in Indonesian class time. (Be
prepared for the time that will be taken to create the game.)
Give students the 'Positive, Negative, Interesting'
sheet (in Word or
PDF) and have students work in
small groups to go through the learning object collecting examples of
situations or actions that have positive, negative or interesting (but
neutral) effects on the orangutan population in Indonesia. Explain to
students that this will give them the information they need to create
good, bad or neutral points in their game. For example, positive points
may lead to players getting an extra turn, moving ahead some spaces or
gaining extra points or 'lives'.
List with students some different types of board
games, then bring a selection of these into the classroom to support
students in designing their own games. Students may be able to invent a
non-board game, so try not to restrict their ideas too much.
Brainstorm the parameters or criteria for a
successful game. For example:
- How much of the game must be in Indonesian?
- Any Indonesian must be accurate and as easy as
possible. How can this be achieved?
- What should the players learn about the orangutan
by playing the game? Are you going to set a minimum number of
information points?
- How many people should be able to play?
- What instructions / rules are needed for playing
the game? Will the instructions be in English or Indonesian?
- What is the time frame a) for the draft plan and b)
for the finished game?
- What materials can be used?
You will need to support students in writing their
chance cards / clues in simple Indonesian. For example, a negative
occurrence might be simply 'Ada pemburu' (There is a hunter). This language of playing games
sheet (in Word or
PDF)
will support students in their writing.
It is a good idea for students to draw up a rough
draft or plan of their game and cards, then play it themselves to see where any
problems are.
The final games can be played within the class, then
shared with other Indonesian classes.
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