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Read the example learning sequence , What if...? below. This
sequence could be used by groups of students as an extension
activity for Di mana cicak? |
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Design notes:
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What if...? Designing new versions of Di mana cicak? |
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Play Di mana cicak?
Make sure that you play some games at each level of difficulty. |
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Then , think about this... Answer these questions in your journal:
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Work with a friend to design a
new version of Di mana cicak? with a different number of
columns and/or rows. Print any one of the following sets of geckos: |
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| Cicak set 1 | Cicak set 2 | Cicak set 3 | |
| Cicak set 4 | Cicak set 5 | Cicak set 6 | |
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Read the instructions (in Word or PDF) on how to design your own Di mana cicak? game. Then design your game board and use the geckos to work out your clues. Are you going to use a bucket or dragonfly? Draw the design of your game board in your journal and predict whether you think this will be harder or easier than the 3 x 3 grid in the original game. Use your dictionaries and any word lists to work out any new language you need. Record this in your journal and check with me. When you have created your game, test it to make sure that there is only one correct answer. Decide the level of difficulty of your game. Share your game with other people in the class. can they solve it? How difficult do they think it is? In your journals, think about your puzzle: Was your prediction about the effect of changing the number of columns or rows correct? Why? |
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