Teacher Resource
Di mana cicak?

Overview
Teaching notes
Awareness raising
Making connections
Production
Reflection
Assessment
Extension activities
What if... versions of puzzles
Teka-teki balok (block puzzles)
Resources
Online resources
Offline resources
About learning objects
Guidelines for learning objects
Communication tools
Designing learning experiences
Linking to objects
Project background
Copyright
Disclaimer
Acknowledgement
 
 


Designing learning experiences containing learning objects

Read the example learning sequence , What if...? below. This sequence could be used by groups of students as an extension activity for Di mana cicak?
 

Design notes:

  • The heading and text are in a clear font suitable for the web such as Arial, Verdana, Helvetica or sans serif and the heading grabs student attention.

  • The learning experience for the students is clearly described with minimal text. An image adds meaning to the text.

  • The learning object adds meaning to the sequence and is accessed from a hyperlink, encouraging the students to read the learning experience text first.

  • Students undertake the task for a particular purpose. They work with others to complete the task. They then compare their work with that of other class members and justify the choices they made.

  • The text is set in a table that is 80% of screen width, and the font is clear and spaced out. The use of colour supports the learner, with not too much white, and high contrast between text colour and background colour.

  • The image and PDF files open in a new window so that users can see the information and the activity at the same time.

What if...? Designing new versions of Di mana cicak?

Play Di mana cicak?

Make sure that you play some games at each level of difficulty.

Then , think about this...

Answer these questions in your journal:

  • What makes a game more difficult?
  • What strategies do you use to help solve a game?
  • Would it change the game if there was no bucket or cloth or dragonfly to refer to?
  • What do you think would happen if the numbers of columns and rows were changed? Eg if there were four columns and three rows? Or four rows and four columns? Would it be harder?
  • What extra language would you need to describe the position of the geckos?

 

Work with a friend to design a new version of Di mana cicak? with a different number of columns and/or rows.

Print any one of the following sets of geckos:

Cicak set 1 Cicak set 2 Cicak set 3
Cicak set 4 Cicak set 5 Cicak set 6

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Read the instructions (in Word or PDF) on how to design your own Di mana cicak? game. Then design your game board and use the geckos to work out your clues. Are you going to use a bucket or dragonfly?

Draw the design of your game board in your journal and predict whether you think this will be harder or easier than the 3 x 3 grid in the original game.

Use your dictionaries and any word lists to work out any new language you need. Record this in your journal and check with me.

When you have created your game, test it to make sure that there is only one correct answer.  Decide the level of difficulty of your game. Share your game with other people in the class. can they solve it? How difficult do they think it is?

In your journals, think about your puzzle: Was your prediction about the effect of changing the number of columns or rows correct? Why?

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