Teacher Resource
Carilah oleh-oleh

Overview
Teaching notes
Awareness raising
Making connections
Production
Reflection
Assessment
Extension activities
Aussie gifts
Fact file quiz
Resources
Online resources
Offline resources
About learning objects
Guidelines for learning objects
Communication tools
Designing learning experiences
Linking to objects
Project background
Copyright
Disclaimer
Acknowledgement
 
 


The Carilah oleh-oleh Fact file Quiz

The emphasis this time is on learning about the items for sale on different stalls. Split the class into three groups and allocate each group a particular stall (fruit, dried goods or gifts). Have students from a group work in pairs.

Explain that their task is to prepare two questions each (with answers) about their stall for a quiz game. Remind students to keep their questions secret. You may decide whether the questions should be in English or Indonesian, depending on the experience and skill of your students. Questions must be checked by you to make sure they are reasonable and answers are accurate.

Conducting the quiz: Collate the questions into mixed groups. You may choose to add a few questions of your own so that you have three rounds of ten questions for example. Your questions could be in Indonesian if most student questions are in English, or you could add some general gift-giving questions. The example quiz questions below are in English, with answers.

  • fruit stall fact file questions in Word or PDF
  • dried goods stall fact file questions in Word or PDF
  • gift stall fact file questions in Word or PDF

Have students sitting in mixed teams (not all experts on a single stall). Allow teams to choose a team name and explain that they will be able to  consult with each other and contribute to the answers, which are written on a single piece of paper. You may choose to have two students act as judges and give points scores after each round.

In between rounds, offer (five?) bonus oral questions asking students for Indonesian words / phrases that should be familiar.

At the conclusion of the final round, each group must 'script' a very short impromptu role play about gift-giving in Indonesia (3 minutes preparation). This is worth 5 points for any group attempting it. Final prize is up to you.

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