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producer
the business executive who brings together the various artists, technicians,
subcontractors and financiers required for the film to be made, then
during production oversees the films schedules, costs and contracts.
director the films chief artistic co-ordinator or authority,
responsible for blocking the camera and cast (i.e. deciding where they
move) and eliciting (designing, drawing out) their performances, and
for bringing in the film on time and within budget; usually oversees
everything and often responsible for everything appearing on-screen.
cinematographer (director of photography) the artist and
technician responsible for the films lighting and photography,
an expert with lights, lenses, cameras, film stocks, and photographic
processes who designs and tests different effects until they match the
directors intentions for the film, then oversees the actual shooting.
art director (production designer)
the artist who selects or designs the sets, settings, locations, and
props seen in the film, in accordance with the films visual style.
editor the person who receives work
prints of the films takes, logs them, cuts and splices the preferred
takes into a rough cut, then with director trims shots and reconstructs
sequences until a desired "final cut" of the work print has emerged.
protagonist
almost always the major character of a drama, the "hero" who seems to
initiate the action or is most affected by it, though sometimes not
an individual but a group, tribe, society, culture or dominant idea.
antagonist any character or force opposing the protagonists
(qv) desires, making for difficulties or dramatic conflict; in U.S.
films usually, though not always, a "bad guy".
identification the process of imagining oneself to be a screen
character, or in that characters predicament; understanding and
sympathising with a screen characters thoughts and feelings.
moral conflict a conflict of principles affecting (often
two) characters, or within a single character.
setting the time and place where the action occurs.
symbol any thing or act seen to model, present or represent
the meaning of its own larger implications.
climactic structure plot construction based on a single problem
or issue posed at the outset, developed through conflict and complication
in a "rising" action, climaxed irreversibly near the end, and resolved
or fully comprehended after the climax, the structure assumed by virtually
all drama and storytelling in the Western world for the past three thousand
years.
climax that moment or scene near the end of a dramatic action
when conflicting characters or forces confront each other, whatever
is at issue becomes fully known, and whatever will come of it is finally
determined, sometimes called the "obligatory scene."
obligatory scene a works anticipated climax, the pay-off
for all earlier uncertainties and tensions, when plot issues are finally
settled one way or another (also called denouement or resolution).
closure a sense of finality felt as the action ends, with
the plot problem resolved, other issues adequately settled, and the
outcome of the characters supposed lives thereafter sufficiently
predictable; recently some uncertainty in these matters has become acceptable.
continuity
ensuring that the details of a scene (e.g. hair style and length, clothing
details, prop positions) match and make sense when moving from one shot
to another.
tracking shot the camera moving smoothly on tracks, or dollies
towards, but more commonly alongside, whatever it sees; while whatever
it sees may also be moving.
dolly a camera platform on wheels, sometimes with a small
crane as well, for slow rolling shots toward, away from, or alongside
whatever is being photographed.
crane shot a shot displaying a flowing or floating movement
up and across short distances, apparently liberated from gravity, the
camera mounted on a crane.
shot a take, the film from a single continuous, uninterrupted
run of the camera.
sequence the spliced shots and scenes making up a single
significant dramatic unit.
cut the spliced place between two frames where one shot ends
abruptly and another begins; also the directors call to the crew
to shop shooting.
location a place some distance from
the studio which looks suitable for exterior scenes, or, if especially
authentic, for interior scenes as well.
steadicam a hand-held camera that allows the operator to
take relatively smooth shots while moving along with the action.
PHOTOGRAPHY
incl. ANGLES, SHOTS etc
close-up
a shot made with a camera position or lens setting filling the screen
with the image of any object the size of a human face or smaller, generating
strong viewer attentiveness and feelings of intimacy.
medium shot a shot made with the camera seemingly near what
it sees but not close to it, familiar but not intimate, showing a human
figure from the waist up.
long shot a shot made with the camera some distance from
the object viewed, showing at least a human form fully visible (head
to toe) within the frame but sometimes showing a wide panorama seen
by a camera even further away.
high-angle shot a shot made with the camera looking down,
as if superior to what it sees.
low-angle shot a shot made with the camera looking up, as
if the viewer were awed or cowed by what is seen.
pan a cameras horizontal pivot across a panorama or
wide scene while otherwise immobile on a tripod, creating the impression
of a head turning deliberately to inspect a field of vision.
zoom a lens which can be adjusted from "wide angle" to "telephoto"
and can therefore allow the viewer to seem to move closer or further
away from an object without the camera actually moving.
POV or subjective shot a shot from the point of view
of or line of sight of a character, the camera seeing what the character
supposedly sees.
reaction shot usually a quick insert shot or cutaway in medium
shot or close-up, showing how a key character or a group of people are
reacting to whatever we have just seen, often to suggest how we should
react.
establishing shot a long shot giving an overview of the scene
so the audience is not confused about what is happening and where.
contrast
(of image) grades of light and dark.
back light lights illuminating the main image from the rear,
sculpting it from the background with highlighted edges, as with haloed
hair.
key light lighting which selectively illuminates from the
front various prominent features of the image, such as faces or hands,
and provides the reflected gleam in an actors eye.
high-key (realistic) lighting lighting style in which all
parts of the set and the screen are relatively evenly lit, suggesting
a familiar world containing few surprises or mysteries.
low-key (expressionistic) lighting lighting with strongly
contrasted areas of light and shadow, often with one feature of the
image lit from one side or below and the rest dark, creating a sense
of lurking mystery (called low-key because the key light is turned low
or off).
ambient
sound "live" background sounds creating the illusion that
we are seeing and hearing a real world, such as the sounds of distant
birds or cars, supposedly incidental but in fact functioning to enhance
the drama
wild (live) sound sound actually
recorded while the shot is made, often of poor quality and unusable
if recorded outdoors on location but serving nevertheless as a guide
for dubbing and editing, and as a reminder of dramatic intentions.
background music off-screen,
extra-diegetic (= outside the "reality" of the film story) music heard
during the film, not originating within the action but accompanying
that action in order to heighten its dramatic power.
dubbing replacing sounds, voices,
or languages on the sound track with others thought preferable, though
maintaining their synchronicity (synch) with the image as far a possible.
out-of-synch sound not properly
synchronised with the image.
sound effects the "SFX" and
sounds mixed onto the sound track, created to "accompany" various images
as if they were originated by those images.
master
shot in classical editing, a medium or long shot of a complete
continuous action, later broken up with insert shots, cutaways, match-cutting,
cross cutting, and so forth. (Remember that in classical filming, only
one camera is used, and a conversation between two characters may be
filmed three times, one after another an overall view, a view
of the first characters face and lastly a view on the second characters
face. These are then edited together in what the editor and director
think is the most effective way.
associational flashback a characters
recollection seen on screen occurring because a sight, sound, gesture
or word in the present seems similar to something remembered from the
past.
dissolve a noticeable fading
of one shot while another superimposed on it grows stronger and finally
replaces it, quick or slow, the earlier shot seeming to dissolve into
the later, signifying a change of time or place without loss of the
actions momentum or meaning.
cross-cut an edit cutting from
one action to another simultaneous action somewhere else.match
cut an edit maintaining a sense of smooth, continuing acting
from shot to shot, even though the second shot is from a different camera
position.
cutaway a shot briefly interrupting
one action to provide a glimpse of another also taking place.
montage the French term for
editing, referring to any extraordinary or exceptionally artful sequence
of shots, and also to the art of editing such a sequence.
splicing the process of sticking
pieces of film together by using tape or glue; (the final version will
be photographed by the laboratory onto one continuous film, without
splices).
continuity ensuring that the
details of a scene (e.g. hair style and length, clothing details, prop
positions) match and make sense when moving from one shot to another.
Two
of the main sources for these definitions are:
Gollin,
R. M. (1992). A viewers guide to film: Arts, artifices, and
issues. New York: McGraw-Hill.
Konigsberg,
I. (1997). Complete film dictionary, The. Harmondsworth: Penguin
Reference.
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